Francesco Bruschi


Hello, i’m Francesco. Since i was young, i’ve always been passionate about videogames and all it wants to create them. During adolescence, i studied for learn this job. In the summer of 2009, i worked for six months at RotorStudio in Sydney, Australia. During 2010, i worked as 3D artist development projects SBKX, WRC The Game, SBK2011 Milestone in Milan, Italy. After these experiences, in 2014, i decided to start my business:

L'impatto del design sulle scelte tecniche: Il caso All-Star Fruit Racing

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